Goblinhood is a perpetually and variously curious
dreaming in the computer age
About how bodies traverse the familiar surroundings of one’s home or move along the familiar routes of everyday life
analyzing movies such as Rear Window and Psycho
Second Order Reality autism Goblinhood is a perpetually andSecond Order Reality emerged from the desire to give a physical, immaterial, or digital form to a sensation. Or, rather, to a series of minor, peripheral, incidental, and paradoxically unconscious sensations. Carola Bonfili set out to create a video game with a rich, layered narrative, weaving together diverse imaginaries, from Flauberts The Temptation of St. Anthony to H. G. Wells short stories, from brutalist architecture to generative artificial